著作 ( 2016~ present )
期刊論文
  1. Jia, L. M. & Tung, F. W. (2024) Effects of Thematic Art Programs on Cognitive Function and Depressive Symptoms in Older Adults. Educational Gerontology (SSCI) (Accepted)
  2. Wen, H. C. & Tung, F. W. (2024) Exploring User Requirements for Mobile Health Service Systems, Journal of Design Service and Social Innovation, 2(3), 34-52
  3. Tung, F. W., & Jia, L. M. (2023). Developing a community-based art program for older adults that connects color and music. Educational Gerontology, 49(9), 758-772. (SSCI)
  4. Tung, F. W. (2022) Co-creation with Crowdfunding Backers for New Products and Entrepreneurial Development-A Longitudinal Study on Design Entrepreneurs in Taiwan, The Design Journal, 25 (5), 768-788(A&HCI)
  5. Tung, F. W. (2021) An Entrepreneurial Process to Build a Sustainable Business for Indigenous Craft Revitalization, The Design Journal, 24(3), 363-383 (A&HCI)
  6. Tung, F. W. (2021) Rediscovering Herb Lane: Application of Design Thinking to Enhance Visitor Experience in a Traditional Market. Sustainability 2021, 13(7),4033 (SSCI, SCIE)
  7. Jia, L. M., & Tung, F. W. (2021). A Study on Consumers’ Visual Image Evaluation of Wrist Wearables. Entropy, 23(9), 1118 (SCIE)
  8. 董芳武 (2021) 整合創業思維於設計實作之教學實踐,設計學報, 26(2), 23-41 (THCI Core)
  9. Tung, F. W. & Tseng, H. Y. (2019) Associations with and recognition of product metaphors, Journal of the Science of Design, 3(2). 39-48
  10. 董芳武、銀子奇(2018)。應用機器人為自閉症孩童學習夥伴之研究。數位學習科技期刊,10(2),087-111 (TSSCI)
  11. 董芳武、張雲帆(2018)。從共創到創業-KAMARO’AN。設計學報,23(2),49-70  (THCI Core)
  12. Tung, F.W., (2016) Child Perception of Humanoid Robot Appearance and Behavior, International Journal of Human-Computer Interaction, 32:6, 493-502 (SSCI, SCI)
  13. 董芳武, 黃柏源(2016)。 台灣設計創業價值鏈分析。設計學報,21(2), 43-57 (THCI)
專書論文
  1. Tung, F.W. (2019) A Study on the Entrepreneurial Path of Design-led Startups in Taiwan. Design Discourse on Business and Industry, pp.157-166. UK: Intellect Book
國際研討會論文
  1. Tung, F. W., & Liang, P. K. (2024, June). Wearable Wellness: Exploring User Experiences with Fitness Systems on Smartwatches. In International Conference on Human-Computer Interaction (pp. 104-115). Cham: Springer Nature Switzerland.
  2. Lin, C. C., Tung, F. W., & Chen, C. H. (2024, June). Exploring User Engagement with Smartwatch Health Services: A Comparative Study Between Taiwan and Singapore. In International Conference on Human-Computer Interaction (pp. 99-114). Cham: Springer Nature Switzerland.
  3. Tung,F.W. & Shen,Y.Y. (2024, Jan). Co-creation with Users: A Study on Designing an Online Platform for Wearable Devices. The International Conference on Arts & Humanities in Hawaii (IICAH2024) , Hawaii
  4. Tung, F.W., Lai, D.Y. (2023, Jul). Developing a Co-creation Toolkit for the Design of Smart Product-Service System. HCI INTERNATIONAL 2023, Copenhagen
  5. Jia, L.M., Tung, F.W. (2023, Jul). A Study of the Effects of an Art Program on the Cognition and Satisfaction with Life of Older Adults . HCI INTERNATIONAL 2023, Copenhagen
  6. Tung, FW., Chen, YW. (2022). Design of Engagement Platforms for Customer Involvement. In: Fui-Hoon Nah, F., Siau, K. (eds) HCI in Business, Government and Organizations. HCII 2022. Lecture Notes in Computer Science, vol 13327. Springer, Cham.
  7. Jia, LM., Tung, FW. (2022). FEEL2: An Interactive Device for Older Adults to Experience Synesthesia and Age Creatively. In: Gao, Q., Zhou, J. (eds) Human Aspects of IT for the Aged Population. Technology in Everyday Living. HCII 2022. Lecture Notes in Computer Science, vol 13331. Springer, Cham.
  8. Tung, F.W., Lin SD. (2020) Cocreating Value with Customers: A Case Study of a Technology-Based Startup. In HCI International 2020 – Late Breaking Papers: User Experience Design and Case Studies. Lecture Notes in Computer Science, vol 12423. Springer
  9. Lin, C.C., Liao, H.Y., Tung, F. W. (2020) Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review. In: HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games. Lecture Notes in Computer Science, vol 12425. Springer
  10. Tung, F. W., & Liu, X. Y. (2018). Understanding Backers’ Motivations and Perceptions of Information on Product-Based Crowdfunding Platforms. In 2018 6th International Symposium on Computational and Business Intelligence (ISCBI) (pp. 84-88). IEEE.
  11. Tung, F.W. & Wu. M. (2016) Rediscover Herbal Lane- Enhancing the Tourist Experience through Mobile Applications. In Cross-Cultural Design (pp. 448-458). Springer International Publishing.
  12. Tung, F. W., & Chou, Y. H. (2019, September). Crowdfunding for design entrepreneurship and co-creation. In International Association of Societies of Design Research conference. Manchester, UK: Manchester Metropolitan University.